The game server runs at 10 “ticks” a second. Every tick we move and grow players, eat fruit, calculate collisions, and broadcast the new gamestate to clients.
Every point gets examined, regardless of where it sits. Points on the opposite side of the map get the same treatment as points right next to the query region. We're doing a lot of unnecessary work.
,更多细节参见雷电模拟器官方版本下载
Медведев вышел в финал турнира в Дубае17:59
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